TypeWarrior / Normal Monster
AttributeEARTH
Level / Rank7
ATK / DEF2300 / 2100
Card TextA knight whose horse travels faster than the wind. His battle-charge is a force to ...
Typenull / Normal Trap
AttributeTRAP
Card TextSend 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those t...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defens...
Typenull / Normal Spell
AttributeSPELL
Card TextDestroy as many face-up Spell Cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent ...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
Typenull / Normal Trap
AttributeTRAP
Card TextDuring either player's Main Phase or Battle Phase: Target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add...
Typenull / Normal Trap
AttributeTRAP
Card TextFusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack P...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.
Typenull / Normal Trap
AttributeTRAP
Card TextWhen you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently cont...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
Typenull / Normal Trap
AttributeTRAP
Card TextOnce per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Le...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Machine-Type monster with 3000 or more ATK in your Graveyard; Special Summon that target in face-up Defense Positi...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '