TypeRock / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1700 / 1100
Card TextIf this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" mons...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leave...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF300 / 900
Card TextIf you have no cards in your hand and this card is in your GY: You can banish 1 DARK mon...
Typenull / Normal Spell
Card TextActivate 1 of these effects;• If you control no monsters: Add 1 Level 6 Zombie monster or 1 "Call of the Forgotten" from your Deck to your...
Typenull / Normal Spell
Card TextSend 1 "Mikanko" card from your Deck to the GY, except "Mikanko Shinbu - Noble Twins", then you can Set 1 "Mikanko" Spell/Trap from your D...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1200 / 1000
Card TextIf this card is in your hand: You can banish 1 "HERO" monster from your GY; Special ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1000
Card TextIf this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1...
TypeZombie / Xyz / Effect Monster
AttributeDARK
ATK / DEF2600 / 1000
Card Text2+ Level 6 monstersIf you use a monster(s), with a Level, that is owned by your opponent for ...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank7
ATK / DEF2200 / 1000
Card TextYou can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from ...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF2000 / 2000
Card TextIf a monster Special Summoned from the Extra Deck is on the field and this card...
Typenull / Normal Trap
Card TextSend 1 "Darklord" monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 "Darklord Rebelli...
TypeWarrior / Fusion / Effect Monster
AttributeFIRE
Level / Rank8
ATK / DEF2600 / 2000
Card TextMust be Special Summoned with "Mask Change". The first time this card would...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '