Typenull / Normal Trap
AttributeTRAP
Card TextRoll a six-sided die. Apply this effect, depending on whose turn it is.
• During your turn: Banish cards from your GY equal t...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket"...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, a...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For th...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense P...
Typenull / Continuous Trap
AttributeTRAP
Card TextYour opponent cannot target "Super Quant" cards on the field with card effects during your Main Phase 1. You can target 1...
Typenull / Equip Spell
AttributeSPELL
Card TextEquip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Su...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf this card was Set by the effect of an "Altergeist" card, you can activate it the turn it was Set. When this card is ac...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summo...
Typenull / Continuous Spell
AttributeSPELL
Card TextActivate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner'...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that mo...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate 1 of these effects.
• Your opponent cannot activate cards or effects in response to the activation of your "Cr...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextFusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all Link Mons...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster ...
TypeCyberse / Normal Spell
AttributeSPELL
Card TextDiscard 1 "Cloudian" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its...
Typenull / Continuous Spell
AttributeSPELL
Card TextMonsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '