TypeMachine / Effect Monster
AttributeEARTH
Level / Rank1
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summone...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Su...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1200 / 1800
Card TextDuring your Main Phase: You can activate this effect; destroy this card, and if you...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Mekl...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF2500 / 2500
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During yo...
Typenull / Continuous Trap
AttributeTRAP
Card TextSpecial Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is als...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF500 / 1200
Card TextIf this card is Normal or Special Summoned: Target 1 face-up monster your opponent cont...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF800 / 500
Card TextIf this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1700 / 1300
Card TextDuring the Battle Step (Quick Effect): You can Special Summon this card from your hand...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1600 / 1200
Card TextIf this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card f...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only acti...
TypeCyberse / Link / Effect Monster
AttributeWATER
ATK / DEF2500
Card Text2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; ...
Typenull / Continuous Spell
AttributeSPELL
Card TextActivate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner'...
TypeMachine / Link / Effect Monster
AttributeEARTH
Card Text1 "Superheavy Samurai" monster
Cannot be used as Link Material. While you have no Spells/Traps in your GY, you ...
Typenull / Continuous Spell
AttributeSPELL
Card TextAt the start of your Battle Phase: You can target 1 face-up monster you control; this turn, your opponent chooses the a...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; equip this card to that target. It gains 500 ATK/DEF. If this card is sent t...
TypeFairy / Link / Effect Monster
AttributeEARTH
ATK / DEF1500
Card Text2 monsters
You cannot Link Summon this card unless you have at least 3 more cards in your Extra Dec...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '