TypeMachine / Tuner / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF800 / 1200
Card TextIf you control a WIND monster: You can Special Summon this card from your han...
TypeFairy / Tuner / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF800
Card TextIf this card is in your hand or GY: You can target 1 face-up monster on each field; ch...
TypeMachine / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF1000 / 1800
Card TextIf this card is sent to the GY as Synchro Material: You can Special Summon 1 "Speedr...
TypeSpellcaster / Effect Monster
AttributeWIND
Level / Rank5
ATK / DEF1850 / 1850
Card Text
(This card is always treated as a "Charmer" card.)
You can discard this card an...
TypeFiend / Pendulum / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF2000
Card Text
Pendulum Effect:
Once, while this card is in your Pendulum Zone, when your oppone...
TypeRock / Pendulum / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1000 / 1000
Card Text
Pendulum Effect:
Once per turn: You can target 1 face-up Defense Position ...
TypeWinged Beast / Xyz / Effect Monster
AttributeDARK
Level / Rank7
ATK / DEF2500 / 2000
Card Text2 Level 7 monsters
Once per turn: You can detach 1 material from this car...
TypeDragon / Effect Monster
AttributeLIGHT
Level / Rank6
ATK / DEF2400 / 1000
Card TextYou can Normal Summon/Set this card without Tributing, but its original ATK becomes ...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Mater...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you contr...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 ...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banish...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '