TypeDragon / Effect Monster
AttributeLIGHT
Level / Rank6
ATK / DEF2400 / 1000
Card TextYou can Normal Summon/Set this card without Tributing, but its original ATK becomes ...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Mater...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you contr...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 ...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banish...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish...
Typenull / Normal Trap
AttributeTRAP
Card TextSend 1 "Darklord" monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSend any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent co...
Typenull / Normal Trap
AttributeTRAP
Card TextActivate one of these effects;
• Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your hand.
• Add to your hand...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect...
Typenull / Normal Spell
AttributeSPELL
Card TextIf your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
• Draw 2 car...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on ...
Typenull / Normal Spell
AttributeSPELL
Card TextExcavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your...
Typenull / Continuous Trap
AttributeTRAP
Card TextThis card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase...
Typenull / Normal Trap
AttributeTRAP
Card TextDetach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls;...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '