TypeMachine / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF600 / 1400
Card TextThis card can attack your opponent directly. When this card is sent to the Graveyard,...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effect...
Typenull / Normal Trap
AttributeTRAP
Card TextChange as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord"...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank10
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more ...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800
Card TextThis card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF2500 / 2500
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and canno...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank12
ATK / DEF4000 / 4000
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sendin...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank1
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summone...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Su...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1200 / 1800
Card TextDuring your Main Phase: You can activate this effect; destroy this card, and if you...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Mekl...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF2500 / 2500
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During yo...
Typenull / Continuous Trap
AttributeTRAP
Card TextSpecial Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is als...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF500 / 1200
Card TextIf this card is Normal or Special Summoned: Target 1 face-up monster your opponent cont...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF800 / 500
Card TextIf this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1700 / 1300
Card TextDuring the Battle Step (Quick Effect): You can Special Summon this card from your hand...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1600 / 1200
Card TextIf this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card f...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '