Typenull / Normal Spell
AttributeSPELL
Card TextPay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that targ...
Typenull / Continuous Spell
AttributeSPELL
Card TextAll Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.
Typenull / Normal Spell
AttributeSPELL
Card TextDestroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect.
Typenull / Normal Spell
AttributeSPELL
Card TextIf the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the ...
Typenull / Normal Spell
AttributeSPELL
Card TextIf your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf you control "Jinzo": Activate 1 of these effects;
• All Machine monsters you currently control cannot be destroyed b...
Typenull / Field Spell
AttributeSPELL
Card TextMeklord Emperor monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is d...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2200 / 1200
Card TextIf your opponent controls more Spells/Traps than you do, you can Special Summon this...
TypeMachine / Effect Monster
AttributeWIND
Level / Rank1
ATK / DEF2200 / 2200
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and canno...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monste...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF3000
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishin...
Typenull / Equip Spell
AttributeSPELL
Card TextYou can only equip this card to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equip...
Typenull / Normal Trap
AttributeTRAP
Card TextActivate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Ty...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF800 / 2000
Card TextThis card's name becomes "Jinzo" while on the field or in the Graveyard. You can Trib...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2600 / 1600
Card TextThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned exc...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '