Typenull / Continuous Trap
AttributeTRAP
Card TextSpecial Summon this card as an Effect Monster (Fiend/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Car...
Typenull / Field Spell
AttributeSPELL
Card TextWhile you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your oppone...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on ...
Typenull / Normal Spell
AttributeSPELL
Card TextActivate 1 of these effects.
• Add 1 "Gravekeeper's" monster from your Deck to your hand.
• Immediately after this effect r...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effect...
Typenull / Continuous Spell
AttributeSPELL
Card TextActivate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon m...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF600 / 1000
Card TextFLIP: Add 1 Fiend monster from your Deck to your hand, except a DARK or LIGHT monster.
TypePlant / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1700 / 1100
Card TextThis card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is...
Typenull / Field Spell
AttributeSPELL
Card TextDuring your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble K...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1200 / 2400
Card TextThis card can only attack if you control exactly 3 "Noble Knight" monsters (and no ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on t...
TypeInsect / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1600 / 1200
Card TextThis card is unaffected by the effects of "Hole" Normal Trap Cards. When this card i...
Typenull / Continuous Spell
AttributeSPELL
Card TextActivate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targete...
TypeBeast-Warrior / Effect Monster
AttributeFIRE
Level / Rank5
ATK / DEF2000 / 500
Card TextIf you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Spe...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '