Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or G...
Typenull / Field Spell
AttributeSPELL
Card TextEach time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your oppo...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same nam...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack ...
TypeMachine / Link / Effect Monster
AttributeLIGHT
ATK / DEF2000
Card Text2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "M...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF100 / 2000
Card TextWhen this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your...
TypeMachine / Xyz / Effect Monster
AttributeLIGHT
Level / Rank10
ATK / DEF5000 / 2000
Card Text3 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this c...
TypeCyberse / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF1400 / 200
Card TextIf this face-up card leaves the field: You can discard 1 Cyberse monster, and if you ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank1
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from ...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF400 / 1500
Card TextWhen this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your h...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank1
Card TextIf this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your h...
TypeFish / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF800 / 1400
Card TextIf you control a WATER monster, you can Special Summon this card (from your hand), but ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '