TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 1000
Card TextYou can send 1 Spellcaster monster from your hand or face-up field to the GY; Sp...
Typenull / Field Spell
AttributeSPELL
Card TextAll face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card ...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY,...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, n...
Typenull / Counter Trap
AttributeTRAP
Card TextIf you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negat...
Typenull / Field Spell
AttributeSPELL
Card TextAll monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSet 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Speci...
Typenull / Normal Spell
AttributeSPELL
Card TextShuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Mon...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in res...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your han...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '