TypeSpellcaster / Effect Monster
AttributeFIRE
Level / Rank1
Card TextIf this card is in your hand: You can reveal 3 cards with different names from your hand and/or Deck ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand. You can only activate...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1700 / 1400
Card TextYou can banish this card from your GY; Special Summon 1 "Orcust" monster from your D...
TypeCyberse / Link / Effect Monster
AttributeFIRE
ATK / DEF1400
Card Text2 Effect MonstersDuring your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra De...
TypeSpellcaster / Tuner / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF600 / 600
Card TextDuring your opponent's Main Phase, if you control a "Genex" monster (Quick...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1700 / 1100
Card TextOnce per turn: You can banish 1 "Genex" monster from your GY; this card gains that mon...
TypeMachine / Link / Effect Monster
AttributeDARK
ATK / DEF1200
Card Text1 Level 4 or lower "Genex" monsterYou can only Special Summon "Repair Genex Controller(s)" once pe...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Grav...
Typenull / Continuous Spell
AttributeSPELL
Card TextMonsters your opponent controls lose 200 ATK for each different Type among the "Ritual Beast" monsters you control. You...
TypePsychic / Link / Effect Monster
AttributeWIND
ATK / DEF1800
Card Text2 "Ritual Beast" monsters"Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can ban...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '