Typenull / Continuous Trap
AttributeTRAP
Card TextIf a monster(s) that was Special Summoned from the Extra Deck is destroyed by card effect (except during the Damage Step)...
Typenull / Continuous Spell
Card TextIf a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their combined original ATK. If a ...
TypeMachine / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1800 / 1400
Card TextIf you Normal or Special Summon a FIRE monster(s) (except during the Damage Step): Y...
TypeThunder / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF300 / 100
Card TextIf this card is Normal Summoned: You can make this card Level 4, then you can add 1 "...
TypeThunder / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF300 / 100
Card TextIf this card is Normal Summoned: You can add 1 "Electrode Beast Anion" from your Deck...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. Whi...
Typenull / Continuous Trap
AttributeTRAP
Card TextYour opponent cannot activate cards or effects in response to the activation of your "Ice Barrier" monster effects. If a ...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can banish 1 monster you control, and 1 Synchro Monster in your GY that is a "Power Tool" monster or Level 7 or 8 D...
TypeWarrior / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF2100 / 400
Card TextSpells and Traps sent from the field to your opponent's GY are banished instead. You...
TypeMachine / Tuner / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1400 / 400
Card TextYou can return 1 face-up monster you control to the hand; Special Summon this...
TypeMachine / Tuner / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1400 / 400
Card TextYou can return 1 face-up monster you control to the hand; Special Summon this...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 200
Card TextOnce per turn, during your Main Phase, you can select 1 face-up Attack Position monst...
TypeMachine / Tuner / Normal Monster
AttributeDARK
Level / Rank3
ATK / DEF1400 / 1200
Card TextAs a master of all powers and elements, this is one of the few Genex monster...
TypeThunder / Xyz / Effect Monster
AttributeDARK
ATK / DEF1600 / 1600
Card Text2 Level 2 monstersFor this card's Xyz Summon, you can treat Link-2 monsters you control as L...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '