TypeBeast / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1500 / 500
Card TextFLIP: Your opponent cannot Special Summon for the rest of this turn.
TypeFiend / Effect Monster
AttributeFIRE
Level / Rank8
ATK / DEF2800
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by bani...
TypeFiend / Tuner / Effect Monster
AttributeFIRE
Level / Rank1
ATK / DEF500 / 200
Card TextIf this card is Normal or Special Summoned: You can send 1 "Infernoid" monster f...
TypeFiend / Link / Effect Monster
AttributeFIRE
ATK / DEF3000
Card Text2+ monsters, including an "Infernoid" monsterWhen your opponent would Special Summon a monster(s) (Q...
TypeFiend / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF1600
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infe...
TypeFiend / Effect Monster
AttributeFIRE
Level / Rank10
ATK / DEF3000 / 3000
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard)...
TypeFiend / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1800
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infe...
TypeFiend / Effect Monster
AttributeFIRE
Level / Rank5
ATK / DEF2200
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by bani...
TypeFiend / Effect Monster
AttributeFIRE
Level / Rank1
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster...
TypeFiend / Effect Monster
AttributeFIRE
Level / Rank7
ATK / DEF2600
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by bani...
TypeFiend / Effect Monster
AttributeFIRE
Level / Rank6
ATK / DEF2400
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by bani...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK beco...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '