TypePsychic / Link / Effect Monster
AttributeWIND
ATK / DEF2600
Card Text3+ Effect MonstersNeither player can Tribute cards to activate a card or effect. You can only use ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Xyz Monster you control; banish 2 materials from it, and if you do, Special Summon 1 Xyz Monster from your Extra D...
TypeBeast-Warrior / Tuner Monster
AttributeEARTH
Level / Rank3
ATK / DEF0 / 500
Card TextThis card cannot be destroyed by battle. If this face-up Defense Position card is ...
TypeBeast-Warrior / Normal Monster
AttributeEARTH
Level / Rank8
ATK / DEF2750 / 2500
Card Text
An unstoppable savage that carries Millennium Items.
(This card is always tr...
TypeDragon / Tuner / Effect Monster
AttributeLIGHT
Level / Rank4
Card TextDuring your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 ...
TypeMachine / Link / Effect Monster
AttributeDARK
ATK / DEF2500
Card Text2+ monsters, including a Link MonsterMust first be Link Summoned. If this card is Special Summoned...
Typenull / Equip Spell
AttributeSPELL
Card TextEquip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby...
Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that tar...
TypeBeast / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF1600 / 400
Card TextOnce per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 ...
TypePsychic / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF1600 / 1800
Card TextIf this card in its owner's possession is destroyed by an opponent's card (by battle...
TypeThunder / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF1100 / 1000
Card TextIf you control a Level/Rank 2 monster, you can Special Summon this card (from your h...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextAll Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Ph...
TypeThunder / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF1300 / 700
Card TextIf you control a Level/Rank 2 monster, you can Special Summon this card (from your ha...
TypeThunder / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF1400 / 1400
Card TextIf you control a Level/Rank 2 monster, you can Special Summon this card (from your h...
TypeThunder / Effect Monster
AttributeFIRE
Level / Rank2
ATK / DEF1200 / 1800
Card TextIf you control a Level/Link 2 monster, you can Special Summon this card (from your h...
TypeThunder / Link / Effect Monster
AttributeFIRE
ATK / DEF1400
Card Text2 monsters, including a Level/Rank/Link 2 monsterCannot be used as Link Material the turn it is Li...
TypeBeast / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1700 / 1000
Card TextIf you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '