Typenull / Normal Spell
AttributeSPELL
Card TextIf a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 mor...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate only if a face-up Synchro Monster(s) you control is destroyed by battle or an opponent's card effect, by targeti...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2500
Card TextWhile this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that t...
TypeSpellcaster / Tuner / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1800 / 1500
Card TextWhen a monster declares an attack: You can Special Summon this card fro...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank10
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden O...
Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; dest...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1500 / 1000
Card TextYou can Set this card from your hand to your Spell & Trap Zone as a Spell. You ...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1000 / 2100
Card TextYou can Set this card from your hand to your Spell & Trap Zone as a Spell. You ...
TypeWinged Beast / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF800
Card TextWhen your opponent activates a monster effect, while you control a Fusion Monster that ...
Typenull / Continuous Spell
AttributeSPELL
Card Text"Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monster...
Typenull / Continuous Spell
AttributeSPELL
Card Text"Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflic...
Typenull / Continuous Spell
AttributeSPELL
Card Text"Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflic...
Typenull / Normal Spell
AttributeSPELL
Card TextReveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of ca...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Fish monster you control; destroy that Fish monster, and if you do, add 1 monster with the same name it had on the...
TypeBeast / Xyz / Effect Monster
AttributeEARTH
ATK / DEF0 / 2600
Card Text2+ Level 4 monstersUnaffected by other cards' effects. If this card is Xyz Summoned, also once p...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '