Typenull / Normal Spell
AttributeSPELL
Card TextIf you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Dec...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextWhen you activate this card, you can also detach up to 3 materials from monsters you control; add 1 "Springans" monster...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either fi...
Typenull / Continuous Spell
AttributeSPELL
Card TextYour opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they can...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your Main Phase, if this card was activated this turn: You can Special Summon 1 Level 6 or lower Insect monster ...
Typenull / Field Spell
AttributeSPELL
Card Text(This card is always treated as a "Ninjitsu Art" card.)When a "Ninja" monster you control inflicts battle damage to your opp...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Fie...
Typenull / Normal Trap
AttributeTRAP
Card TextTake 1 "Photon" or "Galaxy" Continuous Spell/Trap from your Deck and either add it to your hand or place it face-up on your f...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your oppo...
Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per turn, when your opponent activates a card or effect that targets 1 "Bystial" monster you control (and no other c...
Typenull / Normal Trap
AttributeTRAP
Card TextIf a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control,...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 of your banished LIGHT Tuners and 1 of your banished Level 8 or lower DARK non-Tuners; return both to the GY, then S...
Typenull / Normal Trap
AttributeTRAP
Card TextIf the total Levels of "Snake-Eye" monsters you control are 2 or higher: Activate 1 of these effects;• Target 1 face-up monst...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply tha...
TypeFish / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1500 / 500
Card TextWhen a WATER monster's effect is activated (Quick Effect): You can Special Summon this ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDeclare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF200 / 700
Card TextIf you have no Spells/Traps in your GY, you can Special Summon this card (from your h...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '