Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set c...
TypeReptile / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF2600 / 2200
Card TextIf a monster(s) is sent from the hand to the GY, while this card is in your GY (exc...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1600
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up car...
TypeThunder / Tuner / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF0 / 1600
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by card effect. If thi...
TypePsychic / Tuner / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF200 / 2100
Card TextYou can activate 1 of these effects;• Banish up to 1 LIGHT and up to 1 DARK ...
TypeInsect / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF1500 / 2000
Card TextIf this card is in your hand or GY and you do not control "Bio-Insect Armor": You ca...
TypeInsect / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1200 / 1500
Card TextOnce per turn, at the start of the Damage Step, when an Insect monster battles: You ...
TypeRock / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF2300 / 2900
Card TextIf this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 fa...
TypeBeast-Warrior / Effect Monster
AttributeFIRE
Level / Rank6
ATK / DEF2300 / 1000
Card TextDuring your Main Phase: You can add 1 "Fissure" or 1 "Smashing Ground" from yo...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF500 / 100
Card Text(Quick Effect): You can target 1 face-up monster on the field; equip this card from y...
TypeFairy / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF100 / 100
Card TextIf this card is in your hand: You can toss a coin and if the result is heads, Special S...
Typenull / Normal Trap
AttributeTRAP
Card TextSend 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its e...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank10
Card TextDuring the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Spec...
Typenull / Normal Spell
AttributeSPELL
Card Text(This card is always treated as a "Galaxy-Eyes" card.)If 3 or more LIGHT Dragon monsters with 3000 or more original ATK are...
TypeDragon / Effect Monster
AttributeLIGHT
Level / Rank1
Card TextIf this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can S...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '