TypeMachine / Effect Monster
AttributeEARTH
Level / Rank4
Card TextYou can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to th...
TypeThunder / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF700 / 700
Card TextIf a Level/Rank/Link 2 monster is on the field, you can Special Summon this card (from...
TypeCyberse / Effect Monster
AttributeWIND
Level / Rank9
ATK / DEF2800 / 1000
Card TextLinked monsters you control can make up to 2 attacks on monsters during each Battle ...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF200 / 1900
Card TextAll face-up monsters on the field become FIRE. If your opponent has a FIRE monster on...
TypeSpellcaster / Pendulum / Effect Monster
AttributeLIGHT
Level / Rank1
ATK / DEF200 / 700
Card TextDuring your Main Phase: You can add up to 2 face-up Pendulum Monsters ...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual...
Typenull / Field Spell
AttributeSPELL
Card TextIf your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf a face-up "Kashtira" Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 "Visas Starfrost" fr...
Typenull / Equip Spell
AttributeSPELL
Card TextThe equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance -...
Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones lin...
Typenull / Normal Trap
AttributeTRAP
Card TextChoose 1 Fusion Monster you control that mentions "Fallen of Albaz" as material, and negate the effects of all other face-up ...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring either player's turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using mon...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can dest...
Typenull / Normal Trap
AttributeTRAP
Card TextIf "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name w...
Typenull / Normal Trap
AttributeTRAP
Card Text(This card is always treated as a "Rescue-ACE" card.)Target 1 "Rescue-ACE" monster you control; for the rest of this turn, th...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '