TypeFairy / Xyz / Effect Monster
AttributeDARK
ATK / DEF1100 / 2800
Card Text2 Level 7 monstersYou can also Xyz Summon this card by using a Rank 2 monster you control with...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextChoose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextChoose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a c...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Ran...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank3
Card TextIf this card is not equipped with an Equip Card, you take no damage from battles involving this card. If ...
TypeSpellcaster / Effect Monster
AttributeWATER
Level / Rank3
Card TextIf this card is not equipped with an Equip Card, you take no damage from battles involving this card...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during ...
TypeDinosaur / Effect Monster
AttributeFIRE
Level / Rank12
ATK / DEF3500 / 700
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by card effect. During your...
Typenull / Field Spell
AttributeSPELL
Card TextIf your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a...
Typenull / Field Spell
AttributeSPELL
Card TextCannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextPlace 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Cen...
Typenull / Normal Trap
AttributeTRAP
Card TextIf an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you con...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF0 / 1500
Card TextIf you have 4 or more monsters in your GY and no monsters in your GY with the same name...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): ...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all m...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Sp...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '