Typenull / Normal Spell
AttributeSPELL
Card TextTribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can o...
Typenull / Normal Trap
AttributeTRAP
Card TextSend 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, w...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the fie...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can activate 1 of the following effects.
• Send 1 Plant monster from your hand or face-up field to the GY; gain 500 L...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffe...
Typenull / Normal Trap
AttributeTRAP
Card TextIf a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summo...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhile you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: Y...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy t...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect:...
Typenull / Normal Spell
AttributeSPELL
Card TextLook at 1 random card in your opponent's hand, then apply 1 of the following effects.
• Discard both that opponent's card a...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entangle...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but ...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this c...
Typenull / Equip Spell
AttributeSPELL
Card TextEquip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evi...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '