Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is eq...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher AT...
Typenull / Normal Trap
AttributeTRAP
Card TextIf a Fusion Monster is sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. Du...
Typenull / Normal Trap
AttributeTRAP
Card TextIf a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 ...
TypeFairy / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1500 / 600
Card TextIf a monster(s) that was originally an EARTH Fairy is sent from your hand or field to ...
TypeCyberse / Xyz / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF2000 / 1000
Card Text2 Level 4 monsters
You can detach 1 material from this card; if you have more...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF100 / 100
Card TextIf you control no Special Summoned monsters: You can Special Summon this card from your ...
Typenull / Normal Trap
AttributeTRAP
Card TextDuring damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's ...
Typenull / Normal Trap
AttributeTRAP
Card TextSend 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, exce...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget face-up cards your opponent controls, up to the number of "S-Force" monsters you control with different names; return ...
Typenull / Continuous Trap
AttributeTRAP
Card TextMonsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponen...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply th...
Typenull / Field Spell
AttributeSPELL
Card TextOnce per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of thi...
Typenull / Normal Spell
AttributeSPELL
Card TextIf a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attri...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '