Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the ...
TypePlant / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1550 / 1450
Card TextIf your opponent controls more monsters than you do, you can Special Summon this card ...
Typenull / Normal Spell
AttributeSPELL
Card TextSelect 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy thi...
Typenull / Normal Spell
AttributeSPELL
Card TextPay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that targ...
TypeMachine / Effect Monster
AttributeWIND
Level / Rank6
ATK / DEF2150 / 2150
Card TextWhile 6 or more of your cards are banished, you can Normal Summon this card without ...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF100 / 2000
Card TextWhen this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your...
TypeWyrm / Tuner / Effect Monster
AttributeWATER
Level / Rank7
ATK / DEF2100 / 1400
Card TextCannot be Special Summoned, except by the effect of a Wyrm-Type monster. Durin...
TypeWyrm / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF1400 / 1100
Card TextWhen this card is destroyed by battle and sent to the GY: You can Special Summon 1 Wyrm...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1100 / 600
Card TextWhen this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your h...
TypeDinosaur / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1850 / 950
Card TextUp to twice per turn: You can banish 1 monster from your GY; this card gains 300 ATK...
TypeBeast / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF2000 / 300
Card TextWhen this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from you...
TypeDragon / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1500 / 800
Card Text(This card is not treated as an "Armed Dragon" card.)
You can Special Summon this car...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1600 / 900
Card TextOnce per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK f...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank5
ATK / DEF2100 / 1600
Card TextIf only your opponent controls a monster, you can Special Summon this card (from yo...
Typenull / Normal Trap
AttributeTRAP
Card TextIf a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon m...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF1000 / 100
Card TextWhen this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points...
TypePlant / Link / Effect Monster
AttributeEARTH
Card Text2 Plant monsters
This card cannot be targeted for attacks, but does not prevent your opponent from attacking you ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '