Typenull / Quick-Play Spell
AttributeSPELL
Card TextDiscard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Link-1 monster in either GY; return it to the Extra Deck or Special Summon it to its owner's field. You can only a...
Typenull / Continuous Spell
AttributeSPELL
Card TextBeast-Warrior "Bujin" monsters you control cannot be destroyed by your opponent's card effects, except during the Battl...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summ...
Typenull / Normal Spell
AttributeSPELL
Card TextReveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute fr...
TypePlant / Link / Effect Monster
AttributeLIGHT
ATK / DEF2500
Card Text2+ Plant monsters
During the Main Phase (Quick Effect): You can target 1 Effect Monster your oppone...
TypePlant / Link / Effect Monster
AttributeEARTH
ATK / DEF1800
Card Text2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only ...
TypeAqua / Link / Effect Monster
AttributeWATER
ATK / DEF1200
Card Text2 "Paleozoic" monsters
Unaffected by other monsters' effects. You can only use each of the following...
TypeCyberse / Link / Effect Monster
AttributeDARK
ATK / DEF500
Card Text1 non-Link "@Ignister" monster
If this card is Link Summoned: You can add 1 "Ignister A.I.Land" fro...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can...
Typenull / Field Spell
AttributeSPELL
Card TextDuring your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attr...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextWhen your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Am...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf a face-up Xyz Monster you control leaves the field by card effect: You can target 1 Effect Monster your opponent con...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or fie...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP ar...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '