TypeBeast / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF2800 / 2400
Card TextThere can only be 1 "Earthbound Immortal" monster on the field. If there is no face-u...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control an "Earthbound Immortal" monster: Destroy all Spell and Trap Cards your opponent controls.
TypeReptile / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF2800 / 1800
Card TextThere can only be 1 "Earthbound Immortal" monster on the field. If there is no face...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2900 / 2900
Card TextIf you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can ...
Typenull / Field Spell
AttributeSPELL
Card TextWhile any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can treat 1 Syn...
Typenull / Field Spell
AttributeSPELL
Card TextIf a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2200 / 2800
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by bani...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2800 / 2200
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can targ...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fus...
TypeFish / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF800 / 800
Card TextYou can Special Summon this card (from your hand) by detaching 2 Xyz Materials from mons...
TypeWarrior / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1850 / 1600
Card TextWhile "Umi" is on the field, this card is unaffected by Spell effects and cannot be...
TypeFish / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF800 / 1400
Card TextIf you control a WATER monster, you can Special Summon this card (from your hand), but ...
Typenull / Continuous Trap
AttributeTRAP
Card TextTarget 1 "Number" Xyz Monster you control that has a number between "101" and "107" in its name, or 1 Xyz Monster you con...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhen this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up car...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '