TypeFiend / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1600
Card TextIf your opponent's monster attacks, at the start of the Damage Step: You can send this card f...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank1
ATK / DEF300 / 200
Card TextIf this card on the field is destroyed and sent to the GY: For the rest of this turn, y...
TypePlant / Effect Monster
AttributeDARK
Level / Rank5
ATK / DEF800 / 2300
Card TextYou can Special Summon this card (from your hand or GY) by Tributing 1 monster on eithe...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material:...
Typenull / Continuous Spell
AttributeSPELL
Card TextYour opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "War...
Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or GY, but negate its effe...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1000 / 600
Card TextIf this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from...
Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you...
Typenull / Continuous Trap
AttributeTRAP
Card TextSpecial Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is a...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignor...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextReveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; p...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank5
ATK / DEF1000 / 2000
Card TextIf only your opponent controls a monster, you can Special Summon this card (fro...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent's monster declares a direct attack while you have 3000 or less LP: Negate the attack, and if you do, Speci...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can t...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '