Typenull / Field Spell
AttributeSPELL
Card TextYou can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion...
Typenull / Normal Spell
AttributeSPELL
Card TextSend up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters fro...
TypeInsect / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF3000 / 3000
Card TextThere can only be 1 "Earthbound Immortal" monster on the field. If there is no face-...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your De...
Typenull / Field Spell
AttributeSPELL
Card TextWhen an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains...
TypeMachine / Xyz / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF1500 / 2500
Card Text2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can det...
TypePlant / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF600 / 200
Card TextMonsters with a Predator Counter that you use as Fusion Materials are treated as DARK. D...
Typenull / Normal Spell
AttributeSPELL
Card TextDiscard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand.
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent activates a Spell/Trap Card while you control a "Earthbound Immortal" monster: Negate the activation, and...
TypeFish / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF2900 / 2400
Card TextThere can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up...
TypeWinged Beast / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF100 / 100
Card TextThere can only be 1 "Earthbound Immortal" monster on the field. If there is no f...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '