TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF300 / 300
Card TextWhen this card is Special Summoned: You can Special Summon as many "Crystal Beast" Mons...
Typenull / Field Spell
AttributeSPELL
Card TextYou must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. •...
TypeInsect / Effect Monster
AttributeEARTH
Level / Rank6
ATK / DEF1500 / 2200
Card TextWhen your opponent Normal or Special Summons a monster(s) (except during the Damage ...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your...
Typenull / Continuous Spell
AttributeSPELL
Card TextEach time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on t...
Typenull / Equip Spell
AttributeSPELL
Card TextEquip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 ...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate t...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their c...
TypeBeast / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF1800 / 1200
Card TextWhen this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, De...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '