Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You ca...
TypeThunder / Effect Monster
AttributeLIGHT
Level / Rank10
ATK / DEF4000 / 4000
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sendin...
Typenull
AttributeTRAP
Card TextWhen a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-u...
Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special...
TypeDragon / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF3000
Card TextIf this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Card Zone as Conti...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1700 / 1600
Card TextWhen another face-up "Crystal Beast" monster you control is targeted for an attack: Y...
Typenull / Normal Trap
AttributeTRAP
Card TextSend all cards in your Spell & Trap Card Zone to the GY. Place as many "Crystal Beast" monsters as possible from your Gra...
Typenull / Field Spell
AttributeSPELL
Card TextAll "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the ef...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextReveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card ...
TypeWarrior / Pendulum / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1500 / 1800
Card Text
Pendulum Effect: Each turn, the first time an "Ultimate Crystal" monster...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from y...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1200 / 400
Card TextThis card can attack your opponent directly, but when it uses this effect, any Battle ...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the GY; send all cards on the field to the GY, then Sp...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '