Typenull / Normal Trap
AttributeTRAP
Card TextActivate 1 of these effects;
• If you control a "Tistina" monster: Banish 1 card from your opponent's GY, face-down.
• If you...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become a...
TypeDinosaur / Effect Link Monster
AttributeDARK
ATK / DEF3000
Card Text2+ Dinosaur monsters, including a Level 6 or higher monster
If this card is Special Summoned: You c...
Typenull / Normal Trap
AttributeTRAP
Card TextReveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the n...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextChoose 1 "Nouvelles" Pendulum Monster and 1 "Patissciel" Pendulum Monster from your hand, Deck, and/or Extra Deck, and ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon up to 2 Level 3 or lower LIGHT monsters from your hand. If you Summoned 2 monsters with the same origina...
TypeSpellcaster / Effect Tuner Monster
AttributeEARTH
Level / Rank3
ATK / DEF0 / 2100
Card TextWhen you draw this card: You can reveal it; Special Summon this card. At the...
TypeThunder / Effect Tuner Monster
AttributeLIGHT
Level / Rank4
ATK / DEF800 / 700
Card TextThis card can attack directly. You can only use each of the following effects o...
Typenull / Continuous Spell
AttributeSPELL
Card TextAll monsters in your GY become Warrior monsters. Once per turn, during the End Phase: You can destroy all monsters you ...
Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Deck...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell &a...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800
Card TextIf this card is in your hand or GY: You can send 1 other card from your hand or field to the ...
TypeFiend / Effect Tuner Monster
AttributeDARK
Level / Rank2
ATK / DEF400 / 400
Card TextIf a Level 5 or higher DARK monster is on the field, you can Special Summon this c...
TypeFiend / Effect Tuner Monster
AttributeDARK
Level / Rank3
ATK / DEF1300 / 300
Card TextThe first time this card would be destroyed by battle each turn, it is not destro...
TypeFiend / Effect Tuner Monster
AttributeWIND
Level / Rank3
ATK / DEF800 / 600
Card TextIf you control a Level 8 or higher Synchro Monster, you can Special Summon this ca...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '