TypePyro / Effect Monster
AttributeFIRE
Level / Rank10
Card TextCannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Sacred Beast" card. You can r...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1000 / 300
Card TextIf this card is in your hand: You can reveal 1 other "The Phantom Knights" card in yo...
Typenull / Normal Spell
AttributeSPELL
Card TextDraw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, place cards from your han...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextWhen your opponent activates a card or effect that targets another card(s) you control: Return 1 of your targeted cards...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn....
Typenull / Continuous Trap
AttributeTRAP
Card TextWhen this card is activated: You can Special Summon 1 of your banished monsters to your rightmost Main Monster Zone. If y...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in yo...
TypeFairy / Normal Monster
AttributeDARK
Level / Rank8
ATK / DEF2700 / 2700
Card TextA mysterious entity said to be an angel who brings salvation to heretical souls. After...
TypeWinged Beast / Xyz / Effect Monster
AttributeLIGHT
ATK / DEF3000 / 2100
Card Text2+ Level 8 monstersIf a monster(s) is sent to your opponent's GY (except during the Da...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF1600
Card TextIf this card is Normal or Special Summoned: You can add 1 "S-Force" monster from your Deck...
Typenull / Quick-Play Spell
AttributeSPELL
Card Text(This card is always treated as a "Possessed" card.)Banish any number of Spellcaster monsters and/or Spells from your G...
TypeThunder / Effect Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2400 / 1000
Card TextYou can Special Summon this card (from your hand) by returning 1 or 2 monsters you ...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhile you control 5 cards in your Spell & Trap Zone, any battle damage a player takes is halved, also once per turn, ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '