Typenull / null
Card Text
Pendulum Effect
Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; t...
Typenull / null
Card TextIf this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if...
Typenull / null
Card TextFusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field. You can also banish monsters from your Extr...
Typenull / null
Card TextIf this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is ...
Typenull / null
Card Text
Pendulum Effect
During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either ...
Typenull / null
Card Text2 Level 4 Beast-Warrior monstersWhen this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: ...
Typenull / null
Card Text1 Tuner + 1+ non-Tuner monstersThis card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles:...
Typenull / null
Card TextTarget 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activate...
Typenull / null
Card TextIf your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;• Draw 2 cards.• Take control of 1 m...
Typenull / null
Card TextIf you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn...
Typenull / null
Card TextReveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher ...
Typenull / null
Card Text
Pendulum Effect
Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum...
Typenull / null
Card TextWhen this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you cont...
Typenull / null
Card TextIf you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedr...
Typenull / null
Card Text1 Tuner + 1+ non-TunersIf this card is Special Summoned: You can Special Summon 1 face-up Pendulum Monster from your Extra Deck, but you cannot Sp...
Typenull / null
Card Text1 WIND Machine Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can activate 1 of these effects;• Destroy all other cards on the...
Typenull / null
Card TextIf you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedr...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '