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Card Text2 non-Link MonstersDuring your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster u...
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Card TextTarget 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and...
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Card Text1 Tuner + 1 or more non-Tuner monstersDuring either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the...
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Card Text2+ Effect MonstersYour opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You...
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Card TextTarget 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and...
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Card TextTarget 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activate...
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Card TextIf you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner fr...
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Card Text2 Effect MonstersIf this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in...
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Card TextIf you control no cards (Quick Effect): You can discard this card; apply these effects this turn.• Each time your opponent Normal or Special Summo...
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Card TextWhen a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.• Add a card f...
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Card Text
Pendulum Effect
You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Su...
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Card TextYour opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-u...
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Card Text
Pendulum Effect
Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, i...
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Card TextDiscard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the re...
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Card Text2 Level 4 DARK monsters(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)You can detach 1 material from this card; Sp...
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Card Text1 WIND Tuner + 1 non-Tuner WIND Synchro MonsterOnce per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '