RarityRare
Hit Points170 HP
Ability
Generalship As long as this Pokémon is in play, the attacks of your Basic Pokémon do 30 more damage to your opponent’s Active...
RarityCommon
Hit Points60 HP
Colorless
Repelling Odor
Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokém...
RarityUncommon
Hit Points110 HP
Psychic
Pendulum Manipulation
Flip a coin. If heads, choose 1 of your opponent’s Active Pokemon’s attacks and use it as ...
RarityUncommon
Hit Points120 HP
Colorless,Colorless
Skill Dive
This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resi...
RarityRare
Hit Points140 HP
Psychic,Psychic
Grave Visit (80) This attack does 10 damage for each [P] Pokemon in your discard pile.
Weakness
Darkness ...
RarityCommon
Hit Points120 HP
Colorless,Water
Water Gun (50)
Colorless,Water,Water
Aqua Cannon (160) This Pokemon can’t attack during your next turn.
...
RarityCommon
Hit Points70 HP
Fire
Relentless Flames (30x) Flip a coin until you get tails. This attack does 40 damage for each heads.
Weakness
Water ...
RarityCommon
Hit Points80 HP
Colorless,Colorless
Underworld Stroll
Look at your opponent’s hand. Choose a Supporter card you find there and return it to ...
RarityUncommon
Hit Points90 HP
Lightning
Thundershock (20) Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Colorless,Colorless,Li...
RarityUncommon
Hit Points120 HP
Colorless,Colorless
Bite (50)
Colorless,Colorless,Colorless
Enchanted Fang (80) If this Pokemon has a Pokemon Tool attac...
RarityCommon
Hit Points130 HP
Colorless,Colorless
Rising Lunge (30+) Flip a coin. If heads, this attack does 30 more damage.
Colorless,Colorless,Grass
So...
RarityUncommon
Hit Points120 HP
Colorless,Colorless
Hydro (50+) This attack does 20 more damage for each [W] Energy attached to this Pokémon.
Weaknes...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '