RarityCommon
Hit Points40 HP
Colorless
String Pull
Flip a coin. If heads, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Grass...
RarityCommon
Hit Points70 HP
Colorless,Psychic
Magical Leaf (30+) Flip a coin, if heads this attack does an additional 30 damage and heal 30 damage from thi...
RarityCommon
Hit Points40 HP
Colorless,Colorless
Double Attack (30x) Flip 2 coins. This attack does 30 damage times the number of heads.
Weakness
Fig...
RarityUncommon
Hit Points70 HP
Darkness
Taunt
Choose 1 of your opponent's Benched Pokemon and switch it with their Active Pokemon.
Darkness,Darkness
D...
RarityCommon
Hit Points40 HP
Colorless,Grass
String Shot (20) Flip a coin. If heads, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
...
RarityRare
Hit Points80 HP
Colorless
Raise Well
Search your deck for a card that evolves from 1 of your Pokemon in play and play it on that Pokemon to ev...
RarityCommon
Hit Points80 HP
Colorless
Junk Hunt
Search your discard pile for an item, reveal it, and put it in your hand.
Lightning
Thundershock (20)...
RarityUncommon
Hit Points150 HP
Colorless,Colorless
Spin Away (60) Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. This attack does 3...
RarityCommon
Hit Points60 HP
Psychic
Wrapped in Shadows (10) Flip a coin. If heads, the opponent can’t play Item cards from their hand during their next tur...
RarityCommon
Hit Points70 HP
Colorless
Call for Family
Search your deck for up to 2 Basic Pokemon cards and play them on your Bench. Then, shuffle your d...
RarityRare
Hit Points180 HP
Fire
Fiery Vocals (50) Attach up to 2 Basic Energy cards from your discard pile to your Pokémon in any way you like.
Colorles...
RarityUncommon
Hit Points140 HP
Ability
Poison Sacs The Special Condition Poisoned is not removed when your opponent’s Pokémon evolve or devolve.
Colorles...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '