RarityUncommon
Hit Points110 HP
Psychic
Insight (20) During your opponent’s next turn, the Defending Pokémon can’t retreat.
Colorless,Colorless,Psychic
P...
RarityUncommon
Hit Points110 HP
Colorless
Junk Transport
Search your deck for up to 3 Pokemon Tool cards, reveal them, and put them in your hand. Then, s...
RarityCommon
Hit Points70 HP
Colorless,Colorless
Gust (10)
Psychic,Psychic
Balloon Bomb (30x) This attack does 30 damage for each damage counter on this...
RarityUncommon
Hit Points90 HP
Ability
Well-Baked Body Prevent all damage done to this Pokémon by attacks from your opponent’s [R] Pokémon. This Pokémon cannot b...
RarityUncommon
Hit Points110 HP
Colorless,Colorless
Gust (30)
Psychic,Psychic,Psychic
Spread Curses
Put 8 damage counters on your opponent’s Pokemon ...
RarityUncommon
Hit Points180 HP
Colorless,Colorless
Confront (50)
Colorless,Colorless,Water
Sweeping Tackle (200-) This attack’s damage is reduced by 20...
RarityCommon
Hit Points100 HP
Water
Vivid Charge
Search your deck for up to 3 basic Energy cards, reveal them, and put them into your hand. Then, shuffle...
RarityDouble Rare
Hit Points250 HP
Psychic
Eternal Darkness (30) Your opponent can’t play Item cards from their hand during their next turn.
Colorless,Ps...
RarityCommon
Hit Points60 HP
Ability
Counterattack Needles If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is...
RarityUncommon
Hit Points150 HP
Ability
Nurse On Duty Once during your turn you may heal all Special Conditions from your Active Pokemon.
Colorless,Colorl...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '