RarityUncommon
Hit Points130 HP
Colorless,Colorless
Finest Selection
Flip 3 coins. Put a number of cards up to the number of heads from your discard pile...
RarityUncommon
Hit Points160 HP
Colorless
Chop Chop Panic (50x) This attack does 50 damage for each [C] in your opponent’s Active Pokémon’s Retreat Cost.
...
RarityUncommon
Hit Points120 HP
Colorless,Colorless
Damage Rush (50+) Flip a coin until you get tails. This attack does 30 more damage for each heads.
...
RarityUncommon
Hit Points110 HP
Colorless
Jet Headbutt (40)
Colorless,Colorless,Colorless
Reckless Charge (150) This Pokémon also does 30 damage to itse...
RarityUncommon
Hit Points120 HP
Colorless,Colorless
Outrage (60+) This attack does 10 more damage for each damage counter on this Pokémon.
Weakness
N...
RarityCommon
Hit Points70 HP
Water
Screw Tail (10) Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon
Weakness
Lightning ×...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '