RarityUncommon
Hit Points120 HP
Colorless
Peck (20)
Colorless,Metal,Metal
Steel Slash (120) During your next turn, this Pokemon can’t use Steel Slash.
...
RarityCommon
Hit Points90 HP
Lightning
Volt Wave (20) Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Lightning,Unknown,Unknown,...
RarityRare
Hit Points150 HP
Ability
Precious Gift Once during your turn (after your attack), you may draw cards until you have 8 cards in your hand.
Color...
RarityUncommon
Hit Points170 HP
Lightning
Magnetic Repulsion (50) You may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.
...
RarityUncommon
Hit Points140 HP
Lightning,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown
Thunder Edge (100) This attack’s damage isn’t affected by any eff...
RarityDouble Rare
Hit Points270 HP
Ability
Dust Field As long as this Pokémon is in the Active Spot, your opponent can't have more than 3 Benched Pokémon. If the...
RarityCommon
Hit Points60 HP
Fighting
Iron Defense
Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent’s next...
RarityUncommon
Hit Points90 HP
Ability
New Moon If you have Solrock in play, prevent all effects of Stadium cards done to your Pokémon.
Psychic,Unknown,Un...
RarityUncommon
Hit Points120 HP
Psychic
Power Steps
Search your deck for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. ...
RarityUncommon
Hit Points90 HP
Water
Entwining Entrapment (50) During your opponent’s next turn, the Defending Pokémon can’t retreat.
Weakness
Light...
RarityUncommon
Hit Points110 HP
Psychic
Psychic Assault [30+ This arrack does 10 more damage for each damage counter on your opponent's Active Pokémon.
...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '