RarityCommon
Hit Points50 HP
Darkness
Coordinated Pack
For each of your Benched Houndour, search your deck for a D Energy card and attach it to that Houn...
RarityRare
Hit Points110 HP
Lightning,Unknown,Unknown,Lightning
Gigantic Bolt (140) This Pokémon also does 90 damage to itself.
Weakness
Fighting ×2...
RarityUncommon
Hit Points90 HP
Water,Unknown,Unknown,Water
Strafe (40) You may switch this Pokemon with 1 of your Benched Pokemon.
Weakness
Lightnin...
RarityCommon
Hit Points50 HP
Colorless
Whiny Voice
Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into t...
RarityUncommon
Hit Points160 HP
Colorless,Fighting
Confront (50)
Colorless,Fighting,Fighting
Knuckle Impact (170) During your next turn, this Pokemon ca...
RarityUncommon
Hit Points120 HP
Ability
Custom Trap If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this ...
RarityUncommon
Hit Points140 HP
Darkness
Poison Ring (20) Your opponent’s Active Pokémon is now Poisoned. During your opponent’s next turn, the Defending Po...
RarityUncommon
Hit Points140 HP
Darkness
Splattering Poison
Both Active Pokémon are now Poisoned.
Colorless,Colorless,Darkness
Venoshock (80+) If your...
RarityCommon
Hit Points70 HP
Metal
Mirror Draw
Draw cards until you have the same number of cards in your hand as your opponent.
Metal,Metal
Speed Div...
RarityUncommon
Hit Points120 HP
Ability
Psychic Vision Once during your turn, you may use this Ability. Look at the top card of your opponent’s deck. Then, look ...
RarityCommon
Hit Points60 HP
Lightning
Shake and Discharge (20) This attack does 10 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness a...
RarityUncommon
Hit Points140 HP
Metal
Oracle Press (20) Prevent all effects of your opponent’s attacks, except damage, done to this Pokemon during your oppo...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '