RarityRare
Card TypePokémon
Hit Points120 HP
FormBasic,Fusion Strike - Evolves from null
TypeDragon
Ability
Red Assist Once during your turn, you may attach a Ps...
RarityUncommon
Card TypePokémon
Hit Points120 HP
FormBasic,Rapid Strike - Evolves from null
TypeWater
Colorless
Icy Wind Your opponent's Active Pokémon is ...
RarityHolo Rare
Card TypePokémon
Hit Points120 HP
FormBasic - Evolves from null
TypeFighting
Colorless
Strafe (20) You may switch this Pokémon with 1 of you...
RarityCommon
Card TypePokémon
Hit Points100 HP
FormBasic - Evolves from null
TypePsychic
Psychic
Call for Family Search your deck for up to 2 Basic Pokémon...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic,Single Strike - Evolves from null
TypeDarkness
Darkness
Play Rough (10+) Flip a coin. If heads, this...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic,Single Strike - Evolves from null
TypeMetal
Metal
Iron Intake Heal 30 damage from this Pokémon.
...
RarityRare
Card TypePokémon
Hit Points90 HP
FormBasic,Fusion Strike - Evolves from null
TypePsychic
Psychic,Colorless
Melodious Echo (70×) This attack does ...
RarityRare
Card TypePokémon
Hit Points110 HP
FormStage 1,Fusion Strike - Evolves from Clamperl
TypeWater
Ability
Single Strike Jammer Your opponent's Single Stri...
RarityUltra Rare
Card TypePokémon
Hit Points220 HP
FormBasic,V,Fusion Strike - Evolves from null
TypeDarkness
Ability
Two-Faced As long as this Pokémon is in pla...
RarityUncommon
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeFire
Fire
Flame Cloak (20) Attach a Fire Energy card from your discard pi...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormBasic,Rapid Strike - Evolves from null
TypeColorless
Colorless
Flying Stomp (20) Discard a Special Energ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '