RarityCommon
Card TypePokémon
Hit Points80 HP
FormBasic - Evolves from null
TypeLightning
Lightning,Colorless
Targeted Spark This attack does 30 damage to ...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic,Rapid Strike - Evolves from null
TypeLightning
Colorless
Call for Family Search your deck for up to...
RarityUncommon
Card TypePokémon
Hit Points110 HP
FormStage 1 - Evolves from Vulpix
TypeFire
Fire,Colorless
Supernatural Flames (70)
Weakness
Water ×...
RarityUncommon
Card TypePokémon
Hit Points120 HP
FormStage 1 - Evolves from Munna
TypePsychic
Colorless
Sleep Inducer Switch 1 of your opponent's Benched P...
RarityUncommon
Card TypePokémon
Hit Points80 HP
FormStage 1 - Evolves from Caterpie
TypeGrass
Ability
Exoskeleton This Pokémon takes 20 less damage from attacks ...
RarityRare
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeGrass
Grass
Peck (20)
Grass,Colorless
Ditch and Shake (50×) Discard any n...
RarityCommon
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeWater
Water
Bounce (20) You may switch this Pokémon with 1 of your Benched ...
RarityCommon
Card TypePokémon
Hit Points90 HP
FormBasic,Single Strike - Evolves from null
TypeFighting
Colorless
Lunge Out (10)
Fighting,Colorless,Color...
RarityUncommon
Card TypePokémon
Hit Points130 HP
FormStage 1 - Evolves from Slugma
TypeFire
Colorless,Colorless
Rock Throw (40)
Fire,Fire,Colorless
Body...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Shinx
TypeLightning
Lightning,Colorless
Electric Claws (50)
Weakness
Figh...
RarityRare
Card TypePokémon
Hit Points130 HP
FormStage 2 - Evolves from Swadloon
TypeGrass
Colorless,Colorless
Healing Circle Heal all damage from each of ...
RarityRare
Card TypePokémon
Hit Points130 HP
FormBasic,Fusion Strike - Evolves from null
TypeDragon
Ability
Blue Assist Once during your turn, you may attach a P...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '