RarityUncommon
Card TypePokémon
Hit Points100 HP
FormStage 1 - Evolves from Mankey
TypeFighting
Fighting
Gut Punch (30+) If your opponent's Active Pokémon i...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic,Rapid Strike - Evolves from null
TypeLightning
Colorless
Spark Duo (20+) If 1 of your Minun used an ...
RarityHolo Rare
Card TypePokémon
Hit Points190 HP
FormStage 1 - Evolves from Onix
TypeFighting
Colorless,Colorless
Powerful Rage (20×) This attack does 20 d...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic,Rapid Strike - Evolves from null
TypeWater
Colorless
Soak in Water Attach a Water Energy card from ...
RarityHolo Rare
Card TypePokémon
Hit Points90 HP
FormStage 1,Rapid Strike - Evolves from Staryu
TypeWater
Water
Multishot Star Discard any amount of Water ...
RarityUncommon
Card TypePokémon
Hit Points110 HP
FormStage 1 - Evolves from Meowth
TypeColorless
Colorless
Pay Day (30) Draw a card.
Colorless,Colorless
...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeFire
Fire
Surprise Attack (30) Flip a coin. If tails, this attack does nothi...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeWater
Water
Pry (10) Your opponent reveals their hand.
Weakness
Light...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeFighting
Colorless
Raised Bad Search your deck for up to 2 Darkness Energy ...
RarityRare
Card TypePokémon
Hit Points90 HP
FormBasic,Fusion Strike - Evolves from null
TypeFire
Ability
Lesson in Zeal All of your Fusion Strike Pokémon take 20...
RarityCommon
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeFighting
Colorless,Colorless
Guard Press (30) During your opponent's next t...
RarityCommon
Card TypePokémon
Hit Points50 HP
FormBasic,Single Strike - Evolves from null
TypeDarkness
Darkness
Explosive Discontent (30×) This attack does ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '