RarityCommon
Card TypePokémon
Hit Points40 HP
FormBasic - Evolves from null
TypeWater
Water
Find Ice Search your deck for up to 2 Water Energy cards, revea...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic,Fusion Strike - Evolves from null
TypeColorless
Colorless
Sketching Trash Put up to 2 Fusion Strike...
RarityUncommon
Card TypePokémon
Hit Points80 HP
FormStage 1 - Evolves from Goomy
TypeDragon
Colorless
Melt (20)
Water,Psychic
Body Slam (50) Flip a coin...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeColorless
Colorless
Whimsy Tackle (30) Flip a coin. If tails, this attack do...
RarityCommon
Card TypePokémon
Hit Points120 HP
FormBasic,Single Strike - Evolves from null
TypeMetal
Colorless,Colorless
Steel Wing (30) During your opponen...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic,Rapid Strike - Evolves from null
TypeFire
Fire
Singe Your opponent's Active Pokémon is now Burned.
...
RarityUncommon
Card TypePokémon
Hit Points100 HP
FormStage 1 - Evolves from Pansear
TypeFire
Colorless
Light Punch (20)
Fire
Fling Fire (60×) Discard up...
RarityUncommon
Card TypePokémon
Hit Points100 HP
FormStage 1 - Evolves from Pansage
TypeGrass
Grass
Return (30) You may draw cards until you have 6 cards in...
RarityUncommon
Card TypePokémon
Hit Points100 HP
FormStage 1 - Evolves from Panpour
TypeWater
Water
Water Pulse (20) Your opponent's Active Pokémon is now A...
RarityCommon
Card TypePokémon
Hit Points100 HP
FormBasic - Evolves from null
TypePsychic
Colorless
Joust (20) Before doing damage, discard all Pokémon Tools...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic,Fusion Strike - Evolves from null
TypeLightning
Colorless
Growl During your opponent's next turn, t...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '