Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
TypeCyberse / Effect Link Monster
AttributeDARK
ATK / DEF300
Card Text1 Level 4 or lower Cyberse monsterWhen your opponent activates a Trap Card (Quick Effect): You can Tr...
TypeZombie / Effect Link Monster
AttributeWATER
ATK / DEF2900
Card Text2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activ...
TypeMachine / Effect Link Monster
AttributeLIGHT
ATK / DEF1600
Card Text2 Machine monsters
Cannot be used as Link Material the turn it is Link Summoned. During your Main P...
TypeZombie / Effect Link Monster
AttributeWATER
ATK / DEF2900
Card Text2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activ...
TypeMachine / Effect Link Monster
AttributeEARTH
ATK / DEF500
Card Text1 non-Link Machine monster with 1000 or less original ATKIf this card is Link Summoned: You can send...
TypePsychic / Effect Tuner monster
AttributeLIGHT
Level / Rank2
ATK / DEF1200
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can ...
TypeFiend / Effect Pendulum Monster
AttributeDARK
Level / Rank8
ATK / DEF2000 / 2000
Card Text
Pendulum Effect
Once per turn, if you Pendulum Summon a "D/D/D" monster(s): ...
TypeDragon / Effect Link Monster
AttributeEARTH
ATK / DEF2800
Card Text2+ monsters with different names
This card gains effects based on the number of monsters used for it...
Typenull / Continuous Spell
AttributeSPELL
Card TextDestroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opp...
TypeDragon / Effect Link Monster
AttributeDARK
ATK / DEF1400
Card Text2 Effect Monsters
Cannot be used as Link Material. You can target 1 face-up monster this card points ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '