Typenull / Quick-Play Spell
AttributeSPELL
Card TextDiscard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Def...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDiscard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Materia...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, a...
Typenull / Normal Spell
AttributeSPELL
Card TextIf your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "...
TypeSpellcaster / Tuner / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1500 / 1500
Card TextIf you control "Fallen of Albaz" or it is in your GY: You can Special S...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish any number of "Branded" Spells/Traps from your GY; Special Summon that many "Iceblade Tokens" (Dragon/DARK/Level 8/ATK...
TypeSpellcaster / Tuner / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1500 / 1500
Card TextIf your opponent controls more monsters than you do, you can Special Su...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800
Card TextIf this card is Normal or Special Summoned (except during the Damage Step): You can discard ...
Typenull / Normal Spell
AttributeSPELL
Card TextSpecial Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this car...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2500 / 2000
Card TextThis card's name becomes "Fallen of Albaz" while on the field or in the GY. If this c...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '