Typenull / Field Spell
AttributeSPELL
Card TextOnce per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Spe...
TypeRock / Fusion / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1400 / 1200
Card Text1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special ...
TypeFiend / Pendulum / Effect Monster
AttributeDARK
Level / Rank10
Card Text
Pendulum Effect: During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from y...
TypeFiend / Tuner / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF100 / 1900
Card TextIf this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contra...
TypeMachine / Link / Effect Monster
AttributeWATER
ATK / DEF1500
Card Text2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTake 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.
TypeCyberse / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1300 / 500
Card TextIf a Cyberse monster you control would be used as Link Material for a "Code Talker" ...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1400 / 800
Card TextIf this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT mon...
TypeReptile / Tuner / Effect Monster
AttributeLIGHT
Level / Rank1
ATK / DEF500 / 200
Card TextWhen this card is Normal Summoned, you can Special Summon 1 Level 4 or lower ...
TypeReptile / Tuner / Effect Monster
AttributeDARK
Level / Rank2
Card TextIf this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): ...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF800 / 700
Card TextIf you take battle or effect damage while this card is in your GY: You can place this ...
Typenull / Field Spell
AttributeSPELL
Card TextZombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's...
TypeRock / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF0 / 2000
Card TextWhen this card is Normal Summoned: You can change this card to Defense Position, and if y...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF1000 / 800
Card TextWhen this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to...
TypeWyrm / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF600 / 1500
Card TextIf you control no Effect Monsters: You can Special Summon this card from your hand. When...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '