TypeMachine / Fusion / Effect Monster
AttributeDARK
Level / Rank8
Card Text"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Su...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1600 / 800
Card TextIf your opponent controls a face-up monster that was Special Summoned from the Extra...
TypeDragon / Link / Effect Monster
AttributeDARK
ATK / DEF3500
Card Text3+ Effect Monsters
Cannot be destroyed by battle or card effects, also neither player can target th...
TypeCyberse / Effect Monster
AttributeWIND
Level / Rank5
ATK / DEF500 / 2300
Card TextIf a Cyberse monster you control would be used as Link Material for a "Code Talker" m...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1800 / 1000
Card TextOnce per turn, you can remove from play 1 "The Agent" monster in your Graveyard to se...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2000 / 1200
Card TextWhen a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of t...
Typenull / Field Spell
AttributeSPELL
Card TextDuring your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from y...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1700 / 1600
Card TextWhile face-up on the field, this card is also DARK-Attribute. You can discard 1 LIG...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1200 / 700
Card TextIf you take battle or effect damage while this card is in your GY: You can place this...
Typenull / Ritual Spell
AttributeSPELL
Card TextAll monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie ...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF800 / 800
Card TextWhen a monster(s) is Special Summoned from your GY (except during the Damage Step): Yo...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800
Card TextIf this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose ...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank5
ATK / DEF2000
Card TextCannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When ...
TypeFiend / Xyz / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3500 / 3000
Card Text2 Level 8 "D/D" monsters
After this card is Xyz Summoned, for the rest of this t...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kin...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '