Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (exce...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activatio...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF200 / 200
Card TextIf this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your E...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3000 / 1500
Card TextIf a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Dama...
TypeFiend / Pendulum / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF1800 / 2600
Card Text
Pendulum Effect: During your Main Phase: You can add 1 face-up "D/D" Pendu...
Typenull / Field Spell
AttributeSPELL
Card TextWhile you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your oppone...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF400 / 400
Card TextIf this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" mo...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1700 / 1300
Card TextIf you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this c...
TypeFiend / Pendulum / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2800 / 2000
Card Text
Pendulum Effect: You can target any number of "Dark Contract" cards you co...
TypeWinged Beast / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF1300 / 900
Card TextIf this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or W...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, an...
TypeDragon / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF3000
Card TextIf this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you have 3 or more other cards in your hand: Discard your entire hand, then you can Special Summon 1 "Infernity" monster...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '