TypeFairy / Link / Effect Monster
AttributeLIGHT
ATK / DEF1800
Card Text2 Fairy monsters
If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF1600
Card TextYou can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
TypeCyberse / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1600 / 800
Card TextIf a Cyberse monster you control would be used as Link Material for a "Code Talker" ...
TypeFairy / Normal Monster
AttributeLIGHT
Level / Rank2
ATK / DEF500 / 500
Card TextA soul of light covered by mystical shine. When you see its beautiful shape, your dream...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2800 / 2000
Card TextDuring the Standby Phase, if a face-up card is in a Field Zone and this card is in yo...
TypeReptile / Effect Monster
AttributeEARTH
Level / Rank1
Card TextCannot be destroyed by battle. If this card was Normal Summoned, during the Standby Phase of the Summoni...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1600
Card TextCannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can ...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF100 / 1600
Card TextCannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF4000 / 2800
Card TextThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned, e...
TypeInsect / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF500 / 200
Card TextOnce per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. Wh...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to acti...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank1
Card TextIf this card is destroyed and sent to the GY: You can Special Summon from your Deck, 2 Normal Monsters w...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '