Typenull / Normal Spell
AttributeSPELL
Card TextRemove from play 1 "Reptilianne" monster from your GY. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/AT...
TypeDragon / Xyz / Pendulum / Effect Monster
AttributeDARK
Level / Rank7
ATK / DEF3000 / 2500
Card Text
Pendulum Effect: Once per turn: You can Special Summon this card fr...
TypeCyberse / Link / Effect Monster
AttributeFIRE
ATK / DEF2300
Card Text2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick ...
TypeWarrior / Effect Monster
AttributeEARTH
Level / Rank6
ATK / DEF2200 / 2500
Card TextWhen your opponent adds a monster(s) from the Main Deck to their hand, except by dr...
Typenull / Field Spell
AttributeSPELL
Card Text"Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can o...
TypePlant / Effect Monster
AttributeLIGHT
Level / Rank9
ATK / DEF2400 / 2400
Card TextYou can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or ...
TypeZombie / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1200 / 1000
Card TextIf this card in your possession is destroyed by an opponent's card effect and sent t...
TypeRock / Fusion / Effect Monster
AttributeEARTH
Level / Rank6
ATK / DEF2400 / 1100
Card Text1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 1600
Card TextWhen this card is Normal Summoned: You can make this card gain 100 ATK for each Monste...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if y...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1300 / 1800
Card TextIf this card is sent from the field to the GY: You can Special Summon 1 "Engine Toke...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '