Typenull / Normal Trap
AttributeTRAP
Card TextWhen a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be u...
Typenull / Normal Trap
AttributeTRAP
Card TextIf this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished:...
TypeWinged Beast / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF800
Card TextWhen your opponent activates a monster effect, while you control a Fusion Monster that ...
TypeThunder / Effect Monster
AttributeLIGHT
Level / Rank9
ATK / DEF3300 / 2100
Card TextYou can Special Summon this card (from your hand) to your opponent's side of the fi...
Typenull / Continuous Trap
AttributeTRAP
Card TextEach player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must ...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF800 / 1600
Card TextWhile this card is face-up on the field, it cannot be Tributed. If this card is N...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank7
ATK / DEF2800 / 2500
Card TextYou can Special Summon this card (from your hand) to your opponent's field in Attack P...
Typenull / Normal Trap
AttributeTRAP
Card TextFusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but i...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher AT...
Typenull / Field Spell
AttributeSPELL
Card TextWhile this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusi...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF2500 / 2500
Card TextDuring the Main Phase, if a monster Special Summoned from the Extra Deck is on ...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon...
Typenull / Continuous Spell
AttributeSPELL
Card TextThe activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated,...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2500 / 2000
Card TextThis card's name becomes "Fallen of Albaz" while on the field or in the GY. If this c...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '